AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps in Oman: Q2 2024 Performance Overview
Discover the performance trends of the top 5 Hack and Slash apps on a unified platform in Oman for Q2 2024, including weekly downloads, revenue, and active user statistics.
In the second quarter of 2024, the Hack and Slash gaming category in Oman saw varied performance across the top 5 apps on a unified platform. Here's a closer look at the trends for Solo Leveling:Arise, Honkai Impact 3rd, MARVEL Future Fight, Shadow Hunter: Lost Worlds, and Dungeon Hunter 5.
Solo Leveling:Arise, released in early May 2024, experienced a notable start with weekly revenue peaking at approximately $1.4K in mid-May and gradually declining to around $653 by the end of June. Weekly downloads followed a similar trend, starting strong at 5.2K in the first week of May and dropping to 296 by the end of June. Despite the decline in downloads and revenue, the app maintained a steady increase in weekly active users, growing from 5.1K in early May to 7.8K by the end of June.
Honkai Impact 3rd showed a fluctuating revenue pattern, starting at $155 in early April and peaking at $323 by the end of May, before tapering off to $113 by the end of June. Downloads remained minimal throughout the quarter, with occasional spikes but never exceeding 4 downloads per week. Active user data was only available for early April, showing a decline from 21 to 10 active users.
MARVEL Future Fight demonstrated more stable performance metrics. Weekly revenue fluctuated slightly, peaking at $226 in early May and ending at $136 in late June. Downloads ranged between 20 and 39 per week, with a notable increase in mid-June. The app's weekly active users remained fairly consistent, ranging from 1.5K to 1.8K throughout the quarter.
Shadow Hunter: Lost Worlds had a stable revenue stream, starting at $121 in early April and peaking at $235 by the end of April, before stabilizing around the $150 mark in June. Downloads were low, fluctuating between 2 and 18 per week, with the highest spike occurring in mid-June. Active users remained relatively stable throughout the quarter, hovering around 140 users.
Dungeon Hunter 5 showed a consistent but modest revenue stream, peaking at $166 at the end of May and ending at $108 by late June. Downloads were minimal, with occasional spikes but generally low numbers. Unfortunately, there was no active user data available for this app during the quarter.
For more detailed insights and analytics, visit Sensor Tower.